Hi everyone, Just wanted to share a project I've been working on—a stylized, modular medieval city built for Unreal Engine 5. My main goal was to achieve a vibrant, anime/Ghibli-inspired aesthetic while keeping everything extremely optimized for real-time performance. Everything is modular, from the structural pieces to…
Hi, We are putting together a team to participate in the Game Jobs Live game jam!
https://itch.io/jam/gjl-game-parade Currently we need a Unreal Engine programmer! It is one-week long marathon to showcase your talent and to have fun together building short experiences or tiny, fun, games. From Sunday 21st February until…
Hi All, I hope this is the right place to ask this, cause I've been looking for a solution for days and can't find anything that relates to what's actually going on and I'm close to pulling my hair out over this. Long story short, I'm creating a scene and getting lightmap UV errors. I was using generate lightmap UV's in…
Alright, so I am working on some modular walls for a building system in a survival game and i'm fairly new to UE4/Asset Creation. I am having a hard time getting the seams to line up correctly and after I build the lighting some of the walls get darker like their lighting is messed up. When I created the UV's for the solid…
Firstly, apologies for this serious thread ressurection but I figure I should conclude this thread than just starting a new one. The project deadline is just about here and I completed the model and got it working in unreal. It's been a good learning experience and I'll be a lot more prepared for my future projects. I'm…
Hello everyone!! This week I’ve been working on some texture tweaks. But mainly on the render, placing the sword in a Unreal environment. In this case, a cave to give a stronger sense of a fantasy setting with a magic sword at its centre. I’ve worked on the lighting and effects on the sword to give the impression of magic…
Lots of youtube tutorials on this, search "game vfx portal tutorial" for example: https://dev.epicgames.com/community/learning/tutorials/dBj6/unreal-engine-create-stunning-portal-effect-vfx-with-niagara-particles-complete-tutorial
Hello lovely people of Polycount! Please allow me to present to you the very first lamp pack on the Unreal Marketplace that has been specifically optimized for games! I would be a liar if I said that this post was not for advertising purposes but at the same time I am really eager to show the final screenshots because the…
Hi all, I didn't know if I should post this issue on Polycount, or if I should have reported it to Epic Games. Anyways the issue I'm having is an issue that a number of people have had according to forums that I have read online. So in Unreal Engine 4 I created my landscape, and then I applied my grass texture to the…
Necroing this thread. Did anyone ever figure out how to get mirrored UVs and normal maps to work in UE4? I can get any other bake perfect by checking mikktspace in xnormals. However, no matter whay I do, there is always a seam with mirroed UVs when I try to go from MAX to Unreal 4. Current process: 1. Export low poly,…