I believe it will work, as long as your monitor supports HD resolutions... and these days I haven't seen a monitor that doesn't. It's basically a computer, so I don't see why it wouldn't. I'd have to look at my adapter when I get home, but I think it was 110 only
Acutally 110 hours of pure paradise. Just the Missus and myself. No one else. Except of course for Santa and his Reindeer & Elves that go poopoo in my yard everyear and pee on the trees & car tires. BTW Happy New Years to everyone out there, all the Members of the Polycount fun farm.
Texturing request: We have existing 3D models that now require textures. Detailed 3D sculpts will be provided to you up front for baking into your diffuse map. Please see some general reference images below. Priority: 1 - 2 textures per week. Budget: $125 USD per texture Freelance applicants musty include a copy of their…
Hi Guys, I have bigg problem wit 3do,in update 1.5: This image has been resized. Click this bar to view the full image. The original image is sized 1024x544. When i made project with ddo with someone model, i see this guggy shere.. I reinstal PC and problem persisted. I have never this probl
I've been pushing to improve my anatomy capabilities and this piece has been my latest in that regard: https://www.artstation.com/artwork/VgnE24 (The ArtStation has more Pictures, Scroll to the bottom of the ArtStation post to see the Anatomy Sculpt) This character will be a playable character in a mobile game being made…
Hi everyone. I'm a 3D Artist living in Turkey. I did this work using the Blender 2.90 software. I wonder your comments on the values. I love 3D Modeling, Painting and Game Art. Handpaint Lowpoly Game-asset - Modeling, Sculpting and Texturing : Blender 2.90 Normal + Diffuse Maps Tris : 240 - Verts : 125
i used 3da max 2k9 w/ FumeFX plugin and a superspray, rendered w/ Vray 1.5 sp2 i only rendered 280/400 frams, more to come (render took WAY too long =S) [ame] http://www.youtube.com/watch?v=G5xu55peQ_o&fmt=18[/ame] <youtube i did upload it, but its 72 megs =S
Hi there, everytime i set up a new project in DDO (1.5) with a heightmap from Knald, i get these weird artifacts (i don't mean the spikes, that's my heightmap). I tried all formats, it's always the same. Heightmaps out of carzybump work perfectly fine. I hope you can help me out!
Hi, I just started modeling an EOTech su 231 holographic sight. This is my first time modeling an accessory for a gun. What would you recommend I aim for (pun) tri count wise if I'm going for a modern PC FPS game? I was thinking somewhere around 1.5-2k, but that's just a guess.
You might find this tool helpful. Not only will it detach faces, but it will clone faces off an object as well. I've been using it for about 20 years. DUPExtract https://youtu.be/O2mK7I1Errw?t=113 It comes with a whole suite of tools. Something like 50 or 60 at this point I think.…