It's likely readily apparent, but I'm still quite new at the art of sculpting. I'm hoping people can point out where I've gone wrong in this stylized approach. I have been working from a character reference, but I find the more complicated 3-Dimensional structures (face, butt) are harder for me to get looking right in a…
Hello Everyone! My first post here, So I hope I'm received well. I was referred from the Interlopers community (of which I'm a long term member) to your talented community. I'm sure you guys get a lot of requests, most of them being a pointless waste of time, So I'll keep this quick and sweet. I work on a Half Life 2:…
I'm heading up a small team of people who are trying to create a carmageddon-esque modification for ET:QW. Whilst I have had the idea for years, and announced the mod over a year ago, with the release of Quake Wars and the impending SDK are preparing to enter real development. We have a public Game Design Document…
Hi. This is a method I came up with and originally shared on chamferzone, but since I can't see any evidence on someone using it before me I feel I'd share it to a wider audience. The concept is that when you're creating a highpoly to be baked later onto your lowpoly, if you use floaters they'll often get distortion…
I've been a max user for about 6 years and recently started using Blender. Though I like Blender a lot and don't want to go back to max any time soon for basic modelling, there are a couple of things I REALLY dislike about Blender. This is why I am making this post, as I have to blow off some steam. Mainly because I don't…
Greetings to all who are interested in this article! My name is Nikita Osmanov. For two years now I have been self-learning modeling for games on the Internet. I’m not working anywhere at the moment. But i began to collect a portfolio to get a job in a game development company and join the whole cgi and gamedev sphere. In…
Hello everyone , I want to share my script here with you. Easy to use script, tool for for 3ds MAX designed for reducing, optimizing polygons count, after using tessellation modifiers on geometry objects. it is hosted on gumroad service : https://gum.co/ntzRT check it out , if you want support my work ... Features: - Quad…
Hi, my name is Francis Racicot aka Pac0master. I am the Lead developer of the Free mod: Portal 2 Abyss. Project's page: http://www.moddb.com/mods/portal-2-abyss Our team is called Team Abyss, we are looking for talented individual with spare time who wish to contribute to the modding community. It's a great opportunity for…
The Europa Barbarorum team, responsible for the critically acclaimed modifications for Rome Total War and Medieval Total War II, are seeking to attract experienced 3D and 2D artists to assist us in the continuing development of our second release: Europa Barbarorum II. For those unfamiliar with our work, our aim is to…
Hi there... Starting from 3ds max 2020 update 1 you can modify maxscript-listener ui colors.Explained in maxscipt 2020 help document, the listener window can be modified with few lines of code. Or you can use this script to modify the listener ui .