For clarification (since I've been getting many different opinions from people) what constitutes a character as being next gen? At the bare minimum, what does the mesh / tex require? I've been understanding it as: Mesh: 4000 ~ 7000 range (I've heard 10,000 range but isn't that more for fighting games and such?) Minimum…
Hello all! I've been literally dead on the community for a while. SOme of you might know me from 2D thread. I've been grinding and learning the entire 3D modelling / animating / rendering workflow, and finally managed to make one bust that has been modeled / topologized / textured / rendered all by meself! This is my first…
Hi there, I'm about to starting my sketchbook. Recently I'm working on this slightly stylized male brute - my goal is to deepen my experience on the fields of SSS, compositing and fibers. Hereby I've posted three images from the oldest test-render to the newest one. The facial hair is not so good, I have to work on that.…
3ds max, vray. How can i prevent "self-shadowing" of an object? That means how to prevent an object from casting shadow ONLY on itself, but STILL casting his shadow on other object- no "self shadow" on the object? Is there a way? (i can only think of object properties and uncheck "cast shadow", that prevents the object…
Heyo Polycount, long time no see ! This winter I rediscovered Trench Crusade after seeing that they did a kickstarter campaign not so long ago. To be super honest I loved all the stuff that Mike Franchina has been doing within this theme, but just recently I got really sucked into the world with all the new lore that's…
So for my portfolio I've decided to make a range of weapons, and thanks to this fantastic website(http://www.winzipification.com/References/) I have oodles upon oodles of reference photos. Starting out simple with the integrated silencer/barrel. The torch, sights, and detailing. Close-up of the sight picture. Front sight…
The CGChat comp got me inspired, so I decided to give some of the SSX characters some low poly lovin. The concept is by Mandryk. And here's the model so far. He's at exactly 350 polys. UVs are next. I really want to add the wallet chain on the side, but I'm worried that with the low rez alpha it will look silly, and I dont…
Oh by the way, I should also probably mention the following as it is a bit of a personal journey : a few years ago (way before the emergence of slop machines like ChatGPT and Midjourney), developments in the field of machine learning made me daydream about the possible ways of, for instance, sketching a rough shape and…
I can't help but feel like some colours in the face could do with a bit more work. She's very red, but it seems to be muting a lot of your normal details. Might just be your SSS. Have you considered trying lipstick out? Might bring a bit of attention to the face. Also, from my perspective, I dislike the cyrillic-like text…
Getting some uncanny valley vibe going on there. Especially since I am familiar with his face. It looks like when you worked on the sculpt the FOV was off. Did you primarily work in ortho mode in Zbrush? Eyeballs look too small, like it has small marbles for eyes.. Mouth should be slightly larger as well i believe. Try an…