3ds max, vray. How can i prevent "self-shadowing" of an object? That means how to prevent an object from casting shadow ONLY on itself, but STILL casting his shadow on other object- no "self shadow" on the object? Is there a way? (i can only think of object properties and uncheck "cast shadow", that prevents the object from casting its shadows also on other objects (which i want, i just dont want any "self-shadow"...).
Is there a way?
(i need this because im using displacement and SSS material and one "inner" part (hole/dent) looks awfull because of this (because of the object self shadow)... is there a way to fix it?
Replies
Bletkzarn idea should probably work (?) but i see it somehow too easy/primitive :-), and causing additional troubles down the pipeline...
so is there some other way...? dont tell me there isnt some fix with "self-shadow casting"... i think i have heart this phrase even before, so there must be some "feature" to work with it... but maybe it way in different software and renderer...?
can i do something with it in 3ds max and vray?
You can spend hours making sure everything has great topology, no overlapping faces etc. Yet the guy who slapped something together in a quarter of the time has an identical render.
Let go of perfectionalism.
the problem is that the difference is easilly noticeable, so it is quite a big deal. So what you are telling me is that there is no easy way, no "checker box" for "self shadowing"...?
But you would somehow need a lighting map to add direct light info in self illum channel. Not sure that's possible.
But wouldnt that glow in the dark...? (i need the asset - slice of fruit) to be avaiable to use under (practically) any lighting conditions...
Could also be your render settings are incorrect.
Impossible to tell without an image.