Hmm, I got it to work correctly, and this is in Max 2010, before the "quality normal map" fix was added. Import HP Import LP Press 0 to load Render To Texture Padding 16 Pick... HP --- Projection modifier... Reset the cage, Push a little (.05). --- RTT... Add a NormalsMap TGA, 32bit, Pre-Multiplied Alpha 1024x1024 Render…