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Mental ray - black pixels in render (3Ds Max)

grimsonfart
polycounter lvl 4
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grimsonfart polycounter lvl 4
Hi

I have had this problem ever since i can remember, and i never found a fix for it. Now i want to start using mental ray again to start rendering high-poly vegetation but once again the black pixels i get around my diffuse ruins it.

Does anyone know of a fix?

As for pictures, i'm to lazy to upload one. Just picture this on my diffuse map, tiny black pixels right outside the rendered mesh...

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