Hi
I have had this problem ever since i can remember, and i never found a fix for it. Now i want to start using mental ray again to start rendering high-poly vegetation but once again the black pixels i get around my diffuse ruins it.
Does anyone know of a fix?
As for pictures, i'm to lazy to upload one. Just picture this on my diffuse map, tiny black pixels right outside the rendered mesh...
Replies
Lol...Then we could be too lazy to help...
But..Are you using alpha map?
I'm afraid we can't help until we don't see a picture from the issue.
If you want help, then don't be lazy, the ones who will help you won't be lazy to help you.
If it doesn't work, then please show your texture. Maybe you just don't have padding around the leave's surfaces.