I am trying out baking textures in 3ds Max for the first time and I am getting very hard pixels, so to speak. What settings and what renderer do you use when rendering to texture?
In the render to texture dialog click on options (I think its called, I haven't baked in Max in a while) and then enable global supersampler.
Thank you! Can't seem find these options, though.
Under General Settings there are Render Settings where I can choose renderer. What renderer have you used? And to the right of that there's a button called "Setup" which brings me to, in this case, the mental ray window.
I've searched for the option global super sampler in there aswell but I can't find it. Any idea?
The super sampler seems to be working now
However, the output when opening in PS has a background color of 255,128,255 (RGB).
It doesn't really matter since the opacity mask will hide those vectors but I find it odd. In the Render to Texture window I've selected the background color 128,128,255 and changing it won't do any difference to the result.
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Thank you! Can't seem find these options, though.
Under General Settings there are Render Settings where I can choose renderer. What renderer have you used? And to the right of that there's a button called "Setup" which brings me to, in this case, the mental ray window.
I've searched for the option global super sampler in there aswell but I can't find it. Any idea?
Thank you for being so helpful!
However, the output when opening in PS has a background color of 255,128,255 (RGB).
It doesn't really matter since the opacity mask will hide those vectors but I find it odd. In the Render to Texture window I've selected the background color 128,128,255 and changing it won't do any difference to the result.
Here's the results for both xNormal and Render to Texture (scanline renderer with super sampling which gives the messed up padding).
EDIT: The maps are projected from polygon objects onto a plane.
http://mellergardportfolio.se/onewebmedia/baking.jpg
What you see is not islands - it's objects projected onto a single plane.
The maps are projected from polygon objects onto a plane.