Hey Alex, this looks right up our alley as we've just come off of a 4 month stint of doing some awesome stylized, toony but not childish, environmental work that fits in right with what you are saying. We pride ourselves in offering AAA services at indie rates but it's a nice touch you ending your post the way you did as…
I'm currently working on a "how-to program 3D games" book. The first section of the revision can currently be found out http://www.Javin-Inc.com/TV65/Tutorial.rar Feel free to review the book (first section, anyway.) The second section of the book is due to be completed, but I need an artist to create models. I could grab…
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clients in the UK and US, Evil Corp is a vibrant and inspiring company on the
rise and are wanting to hear from Production…
UV's don't need to be in the 0-1 space. Place them wherever you want and scale them up/down to get the tiling texture to repeat as much as desired. For unique details you could use decals, or create a second UV set that'll be rendered over the tiling one (just give the important parts UV space in the 0-1 range and mask the…
Hey, I am having a scan with 80 Million polys and I am trying to get a good normal map out of it. With the help of XNormal, so far I have tried it like 50 times, checked in Google and read a lot but whatever I do. I cant get rid of a lot of small little black framed islands.. My low poly has a good UV setup with 6k polys.…
Hi Vesp! Strangely enough I find Maya's UV editor much much better than any other. I find myself using only a few tools, but being much faster than in Max no matter what plugin I used to help the process. First off I would recommend getting the Roadkill plugin. It's free! It's possible to work without it but it would be a…
Operation Black Mesa (www.obmsource.com) is searching for additional developers at the moment. We're a highly motivated, international team with the goal to interpret and recreate the award winning Half-Life Add-On, Opposing Force in the Source Engine (Orange Box). We have a friendly, nice and hilarious atmosphere in the…
I assume this long triangle shading gradient isn't in hi poly mesh . But it could be if its sub-div model . Most probably although it's low poly model . Easy fix would be just fixing vertex normals/ split normals or whatever they are called in your software. Here I fixed the gradients by just putting Weighted normals…
The Project As stated in the title I am looking for a variety of artist roles to help me with the production of a game concept I have been working on. It will be a scifi-horror with a slight dieselpunk appearance. The project is currently aiming to be a trailer-style cinematic showing an overview of the game's concept,…