http://www.easypolls.net/poll.html?p=52856ddce4b0988a5cf28b5b please vote doombringer here is the 2 images. on the playerstudio forums for planetside 2 both myself and one other guy made a version of the same helm. SOE is having a vote to see which is put in the game. This is my helm the doombringer and this is my…
Hello All! I have found my artist has been found and has accepted the work and now closed out. Thank you to all those who responded. I will post more commissions here in the future. Sincerely, Saffiren
hello i read this article http://docs.unity3d.com/Documentation/Manual/HOWTO-alphamaps.html now are there any utility or software that will fix the alpha automatically? thanks.
Hello lovely peeps, I'm very new to writing scripts but have always wanted to get more into it! I'm currently trying to write a MEL script that selects all objects with the suffix of hg in the mesh name, adds the existing lambert to all, polySoftEdges everything, deletes input history, and cleans up the scene. I've added…
Hello everyone! I'm trying to tackle my art problem areas; probably the biggest of which is perspective. This image is one of my tries; and I would like to continue working on it and color it but the perspective looks off. How can I fix it?
Hello! I have been playing the game "Awesomenauts" for XBLA and PSN for the past month, and decided to start a personal project creating the characters (and possibly other things from the game) into 3d. If you don't know what the game is, I'd highly recommend checking it out! I will be updating this thread as often as I…
Hello everyone, I'm reaching out to discuss a highly technical topic today. It's about the incredibly realistic animations in the upcoming game ILL. I don’t know how many of you have seen the trailer recently, but the way the creatures look like they have actual fleshy skin and their natural posing really caught my eye.…
Hello all, thanks for reading. I use Substance Painter and have been using the "baked light" filter for most of my needs. however, for textures where the height map makes the texture look right (pebbly leather for example) that method breaks down and the difuse map created is sub-par. So, at someone's off the cuff…