I was Bored, so I ended up doing another Wacky Street Fighter Character. I wanted to over emphasize her lower half since she uses her legs and feet as weapons. The model took less than 2 weeks to do including texturing.There's more to come! <script src='http://img41.imageshack.us/shareable/?i=finalelena.jpg&p=tl'…
Hi, this is a project I just started working on to recreate an environment from one of my favorite franchise. I just set up basic primitives and place holders so that I can get the camera angle, lighting, and proportion down before I start doing the serious stuff. I started working on the ground texture and I'm probably…
Saw the mini challenge on CGchat and got inspired. I liked the idea of this contest, but I had zero time to devote to it, so I did a speed run tonight. From start to finish, it ook about seven hours. I thought it would be cool to take a cutesy character and adapt it to a more rugged game, so I took Rainbow Brite,…
If there's one issue I cannot get resolved it's window materials. I have a material set for a mesh that has a window on it and can't seem to get the window correct. I've tried using BLEND_Masked and BLEND_Translucent and my results don't turn out the way I want. Is there a tutorial I can use that will set me straight? The…
Hey, i got a little problem with the proxy creation in 3ds max 2013. The material editor is easier in 3ds max 2012, but i got a custom rock model and need some help on how you create it. Anyone knows how to create a proxy for this type of model: Thanks
The problem with that is the three part wall are all feeding off a different tillable texture at the moment and I'm not able to "fast UV" them all in one map. The alpha still isn't reading well. I'm thinking there has got to be a better logical way to display a next gen graffiti image with all three maps diffuse, spec,…
Jacob Norris already posted bad ass Environments.. so I guess I will show some of the stuff I did. These were made with the possibility of maybe using them in first person, I don't know if it made it in the game, yet. All these props were rendered in Marmoset so they look kind of weird (at least to me) because they were…
Hi all! I don't usually post here, but I love the idea of these workshops. Here's what I'm using as a concept: This is what I have so far and what I'm planning: As you can probably tell I'm much less concerned with realism and authenticity than just making something that looks cool and functional. If you're really into…
Eat 3D recently released the final entry in their popular Dozer series. Continuing where he left off in part 2 of the Dozer series, Polycounter Laurens Corijn goes over his process for texturing as well as setting up shaders with both UDK and his Xoliul Shader. Head over to the Eat 3D page to read more about it. We're…
Now that the Polycount TF2 server is running again after some updating problems, I got some new maps installed as well. If you want to give them a try, you can nab them here from here: http://www.fpsbanana.com/maps/43801 Impact (CTF) http://www.fpsbanana.com/maps/36321 Castle (Capture) http://www.fpsbanana.com/maps/39398…