hello! EDIT 6.30.2018: finally made a little demo on https://sittingduck.itch.io/mars-police and https://www.indiedb.com/games/mars-police primarily to figure out what to do regarding the controls as almost everyone had a problem adjusting or felt downright frustrated :dizzy: i still enjoy it very much and don't want to…
Hi all, In this thread i'm going to post my progress on a new exiting uncharted inspired scene i'm making. there is just something about the environments of that game that feels amazing. so i decided to try and create a pirate-era village ruin with folliage to test my skills. artstation…
So I know I am not the first to have this problem, but I too am having a situation where the new version of DDO in QS 2 onwards (with the latest release which I downloaded yesterday) where I can add materials - but they do not show up in the browser, negating my ability to make changes to material colour, or masks! Now I'm…
I am trying to create a texture of a large potter with the dimensions 12m x 3m x 1m. I have tried several ways of Uving it and bringing it into quixel for texturing, and they each present different issues when finally viewed in a game engine (UE4 / cryengine). 1st way of unwrapping = low resolution up close If I unwrap the…
Hello there! First off I would like to thank anyone that has bothered to read this thread! Next I would like to introduce myself, I am Jordan Maziarka, the Team Lead, CEO, and Co-Founder of Ark Softworks LLC. We are a small development company that is just starting to break into the industry by using some concepts that we…
Some general thougths: -Put in slow-ins and slow-outs where you can. I.e. at around frame 15 the foot moves forward at a constant speed and instantly bounces back at a constant speed, try adjusting the velocity and aceleration of your movements to make them more natural. -Kind of following the previous advice, just put…
Here are the stats from the compiled shaders (I suppose that also includes Unity's PBR shading ? Not sure how to isolate that) Terrain blending : // Stats for Vertex shader: Simple contact blending (Between an object's material and another single material) : // Stats for Vertex shader: Advanced contact blending (Between an…
Time to revive this thread. Thanks for your help guys, the responses really helped. :) Anyhow, got a few more questions been meaning to ask once I got back online sense I'm only on the net for a short period once every few weeks these days. 8. If I use a list selection command to store a bunch of edges/verts/etc. in a…
hey monster thanks that helped a lot !!! my code looks like this at the moment:rollout WalkcycleCreator "WalkcycleCreator" width:224 height:272( spinner TijdSpinner "Timespinner" pos:[10,30] type: #integer width:200 height:44 range: [12, 36, 12] slider TypeSlider "small - normal - cartoony" pos:[20,100] width:200…
I've got a benq g2400w, had it for a year and a half now. The one you've linked to looks like it's similar but with a 16:9 instead of 16:10 aspect ratio so I'll just give you some of my pro's and con's about my monitor. First off, it's a good price for a 24" monitor. I got mine for around the £220-240 mark. They can get…