EDIT 6.30.2018: finally made a little demo on
https://sittingduck.itch.io/mars-police andupdate 3
note that this is not a trailer and the actual gameplay is only in the shots where the UI is visible on screen. the rest is a simple cinematic mode that i made by attaching the camera to random AI objects while the game is running so i thought it would be nice to make a little movie. i'll post the raw gameplay later which will disappoint eeeeeveryone
there's a lot of temporary or unfinished models such as buildings, enemy carriers and level layout in general.
death explosion is a joke and probably won't be included (or any graphic violence and bad language).
the title is new and it may change again so i won't bother with the logo just yet.
to do by 2042:
-PLANES! big bombers and airship carriers
-save / load system with days passing, simple global events and game ending
-main menu
-money and shopping for upgrades ( razor rotors, fuel tanks, countermeasures, turrets... )
-moar weapons
-even worse logo
tnx for watching!
Replies
cheers!
currently, there are 3 different head models and a randomized dress color. video soon.
cheers!
a jet-train model i did for a mission in game.
still need to make the damn logo.
https://www.youtube.com/watch?v=nlnIdcmCAho
wanted to try this for a long time, it's super rough still, but pretty fun.
i overhauled a lot of old BPs so the ''new stuff'' is pretty much invisible and there's a loooot of graphics work left so i'll leave the scripting for a while
cheers!
https://www.youtube.com/watch?v=Ef_OxVbN2Yc
still tweaking the sky shader and lighting in general. love the new distance field material nodes, especially for faking a wider, softer and more stable AO.
( must turn off motion blur next time i screenshoot.. )
cheers!
i'm trying to populate the entire map using only one model of a rock and cliff so i could iterate later and do some optimizing. i'm looking forward to try the new mesh simplification in UE4
cheers
https://www.youtube.com/watch?v=s7NCIhDQU_o
a current state of the game, bugs and all.
the ''walking on stuff'' mechanic is something i would like to improve further by adding smoother transitions and more animations
map is using unreal's landscape now and proxy geometry is being replaced by new assets, rocks first, buildings second, foliage last
mission and patrol system is taking shape
cheers
https://sittingduck.itch.io/mars-police and
https://www.indiedb.com/games/mars-police
primarily to figure out what to do regarding the controls as almost everyone had a problem adjusting or felt downright frustrated i still enjoy it very much and don't want to dumb it down just yet. so i made a stress free ''patrol mode'' where a player can get the hang of it before being plunged into chaos. if that doesn't work, back to the drawing board : ))
hi,
here's a more rounded, 2 level demo with a mini-tutorial that has really been missing, ReadMe is still there but not necessary
i really enjoyed the progress of creating something more ''event driven'' and less abstract as the last demo, and i hope the ''in your face'' tutorial proves at least helpful as it's not really how i want to start the game.
cheers!
https://youtu.be/t_Xsq8xCAwc
https://youtu.be/nfcXNCCLtp0
It feels like a highway patrol in space. The idea with the helicopter and the swinging character is awesome.
Keep it up!!!