Thanks, @Ashervisalis for the comments! Sorry, should've mentioned that the grass is just a temporary placeholder! I plan on having the color variations in the concept with some master material instances to be able to get the different patches! Even so, I should've been better about picking the temp color from the concept!…
I will do my best to keep the design consistent throughout. As for the neck/shoulder armor itself, I have some ideas in mind... Not sure if it will be visible on the design, though. Might be just tech jargon thingy. - Communications; like Holo-Screen projector, speakers/mic etc. - GPS sorta. - Neural Link Enhancement yada…
Oops, you're right, I thought Gnomon had fallen back on their tutorial content, and prioritized more their Academic training. My apologize for the misinformation good Sir. It seems like that is not the case as such (although their 3D stuff still chugs very slowly and is pretty spasmodic at best). True, but they do have the…
Thanks for the hasty reply arshlevon. I changed the Mapping Coordinates -> Object -> Use Existing Channel (wasn't turned on before) -> Channel: 1 AND Baked Material Settings -> Output Into Source I get the first image. So I seperate the two (holo and the base) and try a lightmap on the base and get the second image. Now…
Hey all! I'm Blake, an artist working at Dinosaur Polo Club. My most recent games I was the artist on were Mini Motorways and Valleys Between. I figured it was finally time for me to start posting around here as it'll give me a place to dump WIP things and whatever else im working on. I'll be posting a bunch of stuff…
Hey everyone, I am Mark and I am the founder of ExiledThunder Productions and previously developed Shadowy Contracts solo. I am now looking to expand the team with serious and experienced individuals that are looking to create a game that has a chance in today's very competitive market. The current team is 10 people…
Hello everyone, I've been lurking on the forums for quite a while and thought I'd bite the bullet and work on improving myself from feedback by fellow artists. ABOUT ME My name is Dillon (Dilza), I live in Newcastle Australia and I am a fresh face in the whole 3D scene. I studied 3D Games Art and learn the very basics in…
Hi guys! I've been lurking on the low poly art thread for ages. I'm a solo indie dev working with the Unity engine, i've got a very basic prototype for a procedurally generated railshooter called Dispatch, I've been working on for about 2 months. It's using basic stuff I've either got from the internet, or made in blender.…
Hey there, I am working very hard to improve my skills. I will post my latest Dota2 set here. I have the mindset to work until I find success. Obviously I have some improving to do, but i would really appreciate some feedback on how i can get better renders of my work. Video of set in action: [ame="…
Hi to all, I'm a solo indie game developer from Italy. I recently developed and release my first game for Android (but it can be ported on iOS also). It is an arcade car racing game. His peculiarity is that racing tracks are randomly generated. Looking at other similar project on the web I thought it could have some…