Yeah I thought it looked a little... odd as well. It's a hell of a lot lighter than my first attempt. I'm baking it in 3ds Max, so if you have any tips please let me know. I tried using xNormal but my highpoly has some ngons in somewhere and the software refuses to accept any models with ngons. Might try to find them and…
Hi, we´re currently re-designing a series of fitness machines for medical purposes. We need a creative designer to work with us on the whole design process. We want the product to be slightly futuristic. Our engineers will work on the technical part. You would help us to develop a design language. Your designs can be 2d or…
not bad! There are some things I'd consider though: on the shield, -the level of detail is a little wacky. Might be the painting, might be texel density, but the metalrim's details seem much tighter compared to the wood. That doesn't mean the knicks and scratches need to be the same size between the two, just that the…
Non-Disclosure Agreement. Once the item under the Non-Disclosure Agreement is...disclosed, it becomes fair game. A released game discloses the items covered under a Non-disclosure agreement, so it's all fair game? Avoid trade secrets, but I think the NDA loses it's legal strength after that whole...you know disclosure…
Im having a weird problem with zbrush, I save out a 16 bit displacement map in PS and when I try to open it in zbrush it looks like this the coloured one is as a texture, and the other one is as an alpha Anyone know how to fix this? I already turned max preload file size to the max, and im using 4r2.
Hi Guys, how are you? I'm very worried, I have to finish this lip sync but i'm struggling too much to get done, is very bad, and i'm lost in how to fix it. Can you guys help me please?? https://syncsketch.com/sketch/65463ac29ec5/#430062 Thank you very much! Have a nice day
Thank you for the info! I recreated what I could from your shader as a bit of a learning experience (which is beautiful, by the way!) and then "cleaned up" (a term I am using very loosely) my own shader and have finally arrive at something that I really like: I ultimately ended up setting up a fresnel as the opacity for a…
This looks pretty good at a glance. Interesting colours and shapes. However I think it starts to fall apart as you look closer. What's the reasoning behind the intensely low-res sky? That disparity in resolutions between the objects and the sky is VERY noticeable, surely you can have the sky at double the res? The UVs on…
Hi, I am not sure if this relates more to the technical side or artistic side of things or even both. But I am building out an avatar customization system in 3D. The current issue that I am having is when I swap certain cloths that touches the hair (for example when I swap out a hat for a hood that covers the hair), the…
Here is the progress I have so far on the Auto Cannon from Elite Dangerous, any critique or tips would be much appreciated. I am using 3DsMax for modeling and am going to use Substance Painter for textures. Concept: So far: Close up: