The only reason I post this is it was working fine before. I block out my level in UDK then convert to static mesh and export as obj. I don't understand why it stopped working. I get this error. No source data available for some objects. See the log for details. Any help would be great. Thank you.
Please? I don't care about your position on my garg obsession so Teh Mesh is at the near deep end of this thread http://boards.polycount.net/showflat.php?Cat=0&Number=14229&an=0&page=7 He's a garg so what You could give him some tail animation and wing animation and maybe an extra torso idle anim and changed taunt (though…
Great job @Swordslayer, I tried the script out and it works perfectly, often making shadows look better actually, smoothing out triangle edges. I'll modify it to not make a mesh copy, as I make a copy anyway as I loop through everything before exporting. I don't suppose you have or know of a script to dynamically…
Hi there, When I searched Character oriented softwares I come to know about two : Daz and iclone. After spending hours to check market places, I picked up Daz over iclone and CC. The main reason was it has wonderful marketplace. Soon after I got into this software I bought many beautiful figures Now I have several…
Hi fellow polypushers! I've got a little hot-air balloon project going, and am currently working on this basic part of the 'cage': Time to export some displacement maps! I start with one of the wrappy-roundy tapes. I update the subtool's low-res basemesh with new UVs - all is well and good. But the generated displacement…
Hi, Isn't much to say here. In the past six months that I've been doing game development the only way I can make normal maps is 3D coat. If I sculpt them then export from Zbrush or xNormal there are always nasty artifacts along the UV seams. Makes generating normal maps for games literally impossible. I've scoured the…
Well, I said "this exact model can be done without problems in Max" It was simply an example for the topology export problem. But chamfers and booleans are yet a problem in Max. When you do a boolean in Max you can not go direct to do chamfer without some clean up. And where there are lots of chanfers and booleans this…
Hello, well i modeled a Scythe which i want to use in Left 4 Dead 2. Then i textured in Substance Painter, note that i have four Texturesets so i can better apply my materials. Now im stuck at the point where i dont know if i need to merge all four texturesets to one big, if i want to use it in the source engine, or if i…
I need some help getting this animation file into UDK [ame] https://www.youtube.com/watch?v=dFQfvZtgTa8[/ame] I read on this forum that you can use a spring controller to get a bouncing effect. So here is what I tried and then I got stuck: 1. I uploaded an unrigged model to Mixamo's autorigger 2. I downloaded it then added…