Hello, I am having a problem with seams in my normal map that I am creating for a rock. I cannot hide the seams where I cut my UVs because I want the rock to be able to be turned any way for using in an environment. My Current workflow is -Model and UV rock in Maya. -Bring model into Mudbox, and paint the diffuse using a…
Level Designer Do you love creating interesting worlds? Have you got the technical knowhow and skills to take something from concept and make it a playable reality? Does crafting an immersive experience for gamers excite you? If so, then we're looking for you! Afterthought is looking for a talented level designer to help…
Senior 3D Graphics Engineer You relish the challenge of designing, implementing and supporting cutting edge graphics code for a major MMO title. What you get to do every day * Design, implement and support cutting edge graphics code for a major MMP title * Develop high performance shaders to implement advanced in-game…
As far as I know, it depends on the size of the model. If it’s a large mid-poly object, it’s often textured using tiling textures and masks instead of unique texture maps in order to achieve higher texel density. Another reason is VR projects, where it’s generally better to rely on actual geometry. I’ve also noticed that…
Hey guys, My name is Kjell Bunjes and I am the Team Leader & Art Director of the upcoming Action Adventure Mindworld: Shattered Dreams. The team consists of people who are either working professionally in the industry or are ambitious to do so. We are currently looking for an experienced C++ programmer. Your task is going…
The path into game development really depends on where you're starting from. Some people start with an idea or thing they want to see in a game and learn skills as they go. Others master art or programing first and either find a counterpart or eventually branch out into the other discipline while working on different…
I tried it last night, there were like 10 engies on both teams which obviously led to a stalemate. I tried sapping, but come on, 10 engineers in a room - not good at all. So I quit. I'll play it when everyone calms down.
AssetGen is a tool that will convert your high poly into a game asset by reducing the polycount, it does the UV Mapping, bakes your textures, creates your PBR shader and sends the result to the game engine in a single click. It works very well on stylized static meshes.The tool comes with tools to help you create your…
https://www.unrealengine.com/marketplace/en-US/product/b17461545ad348bd9555297ada6862b7 This content pack includes lots of different building,props and some modular 3d parts for creating farm environment. Perfectly fits for simulation genre. Technical Details Click to watch Preview Video In preview video glass shaders has…
I was going to post this in the freelance section since it seems more team-oriented but it's also free so I figured here is better. Hey guys, we're a team currently developing an unannounced SP Source engine project called CANVAS. You can find more information about us here : www.canvasgame.com We have a very dedicated…