Hi im working on a full character sculpt for my portfolio, just started learning Zbrush. Not sure if im heading in the right direction. Comments and critique are appreciated..
This is Squippy, he is a Zbrush sculpt concept I am working on for a future mini-game project. After nailing down his 3D form from 2D comic-book concepts I will be retopping him in Maya for use in a game my colleagues and I are working on. I just joined yesterday, looking forward to awesome critiques from all of you fine…
Hey, been a long time since I started a WIP thread, but I need help to keep this on track. Working from a refference by Calum Awatt http://cghub.com/files/Image/146001-147000/146908/564_max.jpg Wanted to do a highpoly posed sculpt rendered in mental ray, but the pose is not working out so Im going back to the drawing board…
Haven't made a post on here in a long, long time. Hows it going everyone? Well I'm posting my WIP of this sculpt so far. Mostly blocked in. I'm looking for any and all feedback. I really appreciate anyone taking the time to reply.
Day 13-20. skipping renders 11-12 to keep the amount of pictures down. I started doing 1 render on day 13 so I don't have so many. On day 15 I started doing just 1 head and putting around 2-2.5 hours into it. Would anyone recommend to continue sculpting a head without reference as well? is there a point? I was watching an…
i'm in the process of making a generic male sculpt. Kodak moment Etymology From an Eastman Kodak Company advertising campaign. Noun 1. A sentimental or charming moment worthy of capturing in a photograph. 2. The situation in which a business fails to foresee changes within its industry and drops from a market-dominant…
Hello, this is a sculpt study of a face from inspiration, watching a live demo on the side. Done in a few hours, to focus on anatomy. Don't hesitate to comment!
Not too bad of a sculpt! I suggest you using Inflat brush on the ears. Also, make sure to always use reference - don't even start sculpting w/o some reference in front of you (I kept making that mistake in the beginning). That way, you'll learn a lot and we can give you better critiques and comments. Good luck!
Hi there guys! I've been researching on ways to model armor for characters in games. The biggest issue I've been running into is that I haven't found any consistency. I would like to ask you for your wisdom since I am pretty new at this. Some people tell me it is easier to import a naked obj (assuming it was already…