Still having that issue with steam, have contacted them about it. It might be an issue with the OS install. If I didn't purchase Lion personally and dont have the disc can I format the machine to get it all vanilla again? The previous owner just deleted his stuff off it by the looks of things. Teejay, when I go into 'About…
the gigatexel engine is managing the loading of texture LODs... if turned on mud is creating smaller textures down to 256 i think and will stream those textures if needed... i turn this off if i work on objects with less than 10 uv tiles and do the loading by hand... use the up arrow key to unload textures from the gpu…
Longtime PC lurker, about time I posted some work. Here is something I've been messin with. I've done practically no hand painting when it comes to textures. This was, essentially, an exercise for such techniques. I'll post some marm renders hopefully next week. 1150 tris 512*body 256*head, although for the p3d I baked…
I was trying to create an atlas using atlas maker in substance designer but I have an issue with the masking sizes. Maybe I don't understand how that works but I thought I was supposed to get a mask that would be 256 pixels offset to the right and with a size of 256x256. What happens though is when I open the uv snapshot…
We are looking for a low-poly artist interested in working with us as a freelancer. We're currently working on a web game, and, since our engine has serious limitations, we need some able to make magic within 2048 vertices and a 256 color palette. The job consists of modeling/texturing in-game weapons and items. Further…
Abes Exodus and Oddysee were some of my favourite games back when I was still a happy kid with my Playstation Im planning on modeling/skinning some of my favourite oddworld characters with Nintendo DS specs, because I have some cool gameplay ideas with the dual screen/mic. Anyway, heres the first beastie at 256 tris: Ill…
Hello! I just finished painting this axe and i would love to hear what you guys think about it. Its also the first time i encounter wood, so i could really use some advice on it(i know it doesnt read correctly but i dont really know what to do to fix it) There are currently no lights in the scene, and the diffuse map is…
Hello guys I am relatively new to Z brush. I saw a tutorial on hard surface modelling in z brush so i wanted to try it out. I just took a primitive cube and turned it into a dynamesh with 256 Res. After dynameshing the mesh gets has all these jagged lines which show up while masking and mess up my edges. Is there any way…
What you were seeing is called shadow acne: https://www.google.rs/search?q=shadow+acne&client=opera&hs=Ig&source=lnms&tbm=isch&sa=X&ved=0ahUKEwjlxIXHoqHlAhUMEpoKHUBjAYMQ_AUIESgB&biw=1880&bih=976 The shadow bias parameter can be found in the properties of the light source, on the details panel. In case you or someone else…
your recreations looks pretty good but the reference just looks horrible. It has 0 visual balance and just looks super awkward, I think it will only detriment your portfolio even if its perfectly executed. Id strongly recommend going with the usual 556 magazine as the 9mm mag looks super out of place and way too thin for…