Hello everybody! Before to explain my project and which competencies i am looking for, i will start to present myself. Note : First, sorry for my english, it is not my native language. ;-) I am Kevin D., i have 29 years old and i live in the north of France. I did my studies in computer sciences (development), network and…
Hi there. I'm using maya 2008 on XP 32bit. Whenever I create a light, the shape node doesn't show up. the light works and lights expectedly and i can move it and rotate it and everything, but i can't see the light node itself. how can i fix this problem. usually when i create a spot light, i get a little cone shape, or a…
We are having some scale issues with FBX's that are getting exported out of Maya and wanted to ask some of the maya pro's for a fix! We are having a number of lods in the scene. Each mesh is getting "Grouped" with the Group getting named LOD0, LOD1 etc... and then exported to FBX. When we are bringing the FBX into modo it…
Alright, so I know how to texture a model using node systems like hypershade/cycles node editor as well as a basic understanding of how surface maps work. The problem with texturing is my hand painted texture skills are crappy and I feel like they drag down the quality of my work, enough to where my models look better…
Hi folks. I figured I'd work on a Node World project just for funzies and also as an opportunity to learn hard surface techniques in Zbrush. For those who don't know, Node World is another Substrata type project except this time with a cyberpunk theme. To start it off I'm working on a fodder class character who will be a…
=> What do you expect the parent constraint to do that the one in Maya isn't doing? to be able to animate the child, the constraint name is "parent" so it should act like parenting using "P" (p for parent), Maya Keyboard Shortcuts, Hotkeys & Commands Guide | Autodesk (as you know, if you parent an object to another using…
Need urgent and fast help here guys. I'm trying to export an object with animations from a geometry cache (it's a duplicate of an object animated with muscle deformers) and Maya gives me the error message: "The FBX plug-in cannot export the Geometry Cache for the following reason(s): No set is selected for geometry cache…
Hi guys, I have an ambiant occluion map using uvset2 (object unwrapped totally) while on my uvset 1 i have tilling diffuse. I'd like to blend my texture information (uvset01) and my ambiant occlusion (uvset02) at rendering in maya mental ray. Is there a way to do that. I tried with a multiply node but i can't choose the…
Which bit are you struggling with ? copying a transform is simply a case of assigning a node's transform to a variable (t = node.transform) applying a stored transform is simply a matter of assigning a variable to a node's transform (node.transform = t) if you work in a rollout, anything you store will persist as long as…
You can totally use your own face to study and understand what you trying to do and then you could apply it to your subject If I can suggest something key the the mouth is the corner form where all muscle connect [the node modiolus] so if you place this form in it correct relations then you just have to wrap lips tightly…