Hi guys,
I have an ambiant occluion map using uvset2 (object unwrapped totally) while on my uvset 1 i have tilling diffuse.
I'd like to blend my texture information (uvset01) and my ambiant occlusion (uvset02) at rendering in maya mental ray.
Is there a way to do that. I tried with a multiply node but i can't choose the uvset inside the node and it don't seem to work.
How can i do that ?
Thanks,
Massimo
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