I'm having trouble with a shader i've written. up until now everything seems to work the way i want it to work, and i'm happy with my progress. this is my first time writing a shader, and i've not got any programming or code background... so please bear with me. i'm just a character artist trying to expand his skillset! so…
That's a great point! Definitely could have taken more time to get my proportions right, and traced the reference material to get a better starting point would have spared me on the issue. Did a lot of learning on this one, and it might benefit from a reiteration with the tracing approach. Thank you for the invaluable…
"Historic day for Germany: Fascists win the first state election in the history of the Federal Republic - with a regional association that is classified as definitely right-wing extremist. It is the greatest political success for Nazis since the 1930s."
Intro: We here at Leatharian Studios are looking for several dedicated and experienced team members in the 3D Art, Animation, and Concept Art departments. If you have skills in any of these areas and are interested in working on a highly organized and professional team, then read on to discover more about the job and the…
Hello, I'm here to try and improve and hopefully get a healthy habit going once again. Crits are welcome and encouraged. Had to rush through this guy so I'm going to go back and do refinements probably all the way back from the sculpt. he needs lots of loving but hes just so damn ugly. Don't want to spend too much time but…
Hello Polycount, It a great pleasure for me to announce the availability of MESA 2.0 MESA is a tool-set of scripts for Autodesk Maya that can Import and Export to the Source engine. This is a list of the new functionalities and improvements than MESA 2.0 brings. * The new environment System is now completely independent…
Hey all, I thought it was about time i finally posted some stuff on here :P I have been working on some assets for a scene for the portfolio and this bed has been a a great way for me too define a good pipeline between Blender, Zbrush and UE...its taken a little bit too long to do but everything else should be much faster…
[FONT="]YAGER is an independent developer of computer and video games based in Berlin, Germany. We are specialized in the creation of AAA, multi-platform action experiences, for a global audience. Attention to detail is a hallmark of our development; from refining game play to the point of excellence, to instilling…
Hello! I have a problem with gradient from procedural layers. It doesn't work. When I am creating this layer I have an ERROR (Error: CPR ERROR: 000|#include <metal_stdlib> ). Marmoset Toolbag 4 v.4.02 (4020), macOS Big Sur 11.2.3 Message from console when I am creating procedural gradient: CPR ERROR: Compilation failed:…
Figured I'd hop on this as well. It seems like it'll be a fun project and it's really cool seeing everyone else's interpretation of the same concept. I'll also be doing a breakdown of my process in the hopes that it will motivate me to keep this thread posted with updates. **Disclaimer** - I do not claim to know what I'm…