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Sketchbook: Kirilot

polycounter lvl 12
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kiril0t polycounter lvl 12
Hello, I'm here to try and improve and hopefully get a healthy habit going once again. Crits are welcome and encouraged. 

Had to rush through this guy so I'm going to go back and do refinements probably all the way back from the sculpt.
he needs lots of loving but hes just so damn ugly.  Don't want to spend too much time but still want to try and go back and fix my mistakes hopefully be able to use it for something in the future. 



these are all in Iray.

-armor over saturated. 
-skin - more roughens variation dryer texture, pockets  or deterioration more color love /gooey roughness, bring out some of the exposed bones in the knee and elbow out. 
-fabric - less green more yellow. better defined alpha.
-fix chains. 


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  • kiril0t
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    kiril0t polycounter lvl 12
    so, the topic was occult-medieval-fairy and i decided to attempt the Ratchet and clank stylisation.

    Heres some sketches, 


    the final concept i arrived at 


    the sculpt




     
    ended up redoing the book



    And now working on finalising textures/Materials in unreal





    any CC welcome! Thanks for checking it out
  • kiril0t
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    kiril0t polycounter lvl 12
    started on a the 3dbust challenge


    then i fixed her cheeks



    and now to finish the retopo, i really need to spend more time learning maya  a bit more

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