We are looking for 3D artists and coders for our game Rotting circuits. It's a open world sandbox survival game set in 2050, think terminator meets the walking dead. As a 3D artist you'll be working on the following in no particular order environment fabrication, prop fabrication and character creation. As a coder you will…
Hey everyone, I am now available again and on the lookout for my next freelance project! I’m a Freelance 3D Artist with a great eye for detail and several years of experience working for independent studios. My main focus is Environments and Props and I have a thorough understanding of creating optimised environments and…
Wow, I'm late but here's hoping there's spots available still. Portfolio: http://joshuapang.daportfolio.com/ Contact: jpang83@gmail.com I'd like to offer my services as a prop/environment artist or a texture artist. Why Me: I worked on Skate 3. Responsible on the QA side for the World art, prop placement,…
We're at the verge of a new big Project therefore we need multiple new 3D Artists that have high control over 3DS Max and Substance Painter in terms of Hardsurface Props. Your daily tasks will consist of modeling / texturing hydraulic / electric components from photo references in the constraints of the Cryengine. This…
Hi all, I am a 3D artist in the UK and was hoping to share my work. I have previously worked with several game developers like Manchester-based Clever Beans on titles such as 'Gods Will Fall', and the fantasy game 'Cloudborn', from the team at Antler Interactive. I have experience with several studios including Sony,…
SHAPEWISE is expanding and looking for remote 3D artists to help create stunning artworks for our clients and our own game project. RESPONSIBILITIES - Producing high quality 3D assets suitable for production both technically and artistically.- Following closely provided photo references and concepts. Skills & Requirements…
Hi, We are looking for a 3D Artist to model a series of low poly props for an upcoming project. The work will take place within the next few weeks, with the deadline towards the end of April. The average tri count would need to be circa 500. We would require the model and uvs, but no textures. I'll confirm all of the…
I've made a large scene in maya with a lot of little objects. I exported each object (or group of objects) in the scene as its own .mb file so that I can work on them more easily. Now I want to texture my objects while still in their own files. While working on the materials it would be best to have the lighting match the…
Hi Polycount: So I have a question regarding proper prop rigging for UDK from Maya, so there's no weapon switching in game. What needs to be set up specifically for this to work for an animator in Maya and THEN export correctly to UDK? From talking with the Polycount Hangout, it seems like all that needs to be done is all…
We are a small studio of 2 currently working on a PSP Minis title using the Vicious Engine. We are looking for some Modeling/UnwrapUWV/Texturing assistance. We are new to the business and are looking for either a pay per model or hourly agreement over the next few weeks. If things go successful, we will begin work on two…