Hey gang, I just started using Unity recently and so far the learning process is going well. The current environment I am working on is for a mobile project and has an animated piece of machinery. Obviously light maps are a no go so what would be the best most efficient way to light the model? Would I have to use dynamic…
Hi all, I'm making a handful of modular interior tunnel pieces to drop into unity to create a procedural level creation system using the modular pieces. But it's been a while since I've done environment assets and I just wanted to ask, whats the best way to unwrap and texture this: Should everything be unwrapped onto one…
Thanks Eric Ramberg. I am just trying stuff out to see what the best presentation method for my game characters would be. I tested toolbag with ddo maps calibrated for unity 5 and they worked fine in unity. The pbr seems to suck quite a bit of punch out of the albedo though. Toolbag isnt working yet. If I have a character…
Despite the Wii composite being the best damn composite picture mankind has ever seen thanks to Nintendo including the DAC from the GC's component/D-Terminal cables inside the Wii, it's not at all comparable to a component picture as Uly's link shows. With either a component or D-Terminal cable which your JPN tele should…
hi just wondering what the best way to show my game artwork. i think the max veiwport with directX shaders kinda sucks. i've been playing with Xnormals 3d viewer which is really great and so simple to use but i think there could be better ways. gona try sticking in unreal 3 but to get really good materials in unreal u need…
I am creating a warehouse enviornment using MAX and UDK. I was always told to preserve my poly count when creating enviornments for games and want to know what is the standard for creating things like bolts and screws, as my enviornment has alot of them. Do I use decals? Do I just model the basic shape of the screw onto…
I recived this today and i immediately thouht it would be wise and generous to share. ** Dear friends, clients, and colleagues: I just wanted to let you know that Erik Asorson Studios will be known simply as Asorson Studios from now on and we have a new website, URL, and email. Please update your records. Thanks for your…
Hey Polycount, I have made a set of next gen eyes and in order to make the iris reflect layer work I have to set the global opacity to 0 and transparency to best. When I do this the alpha breaks on the hair, I was just wondering if there is any workaround I could use or any settings that I need to change in order to stop…
In Episode2 when Amidala and Anakin are visiting her home planet and she's wearing these dresses that are saying "Oh, look at me young jedi - THIS is what you're getting. Did you notice my boobs and how my clothes emphasize them? If I'll take a deep breath they'll just pop out for your pleasure which by the way will look…
"Best render settings" change immensely between different scenes. I think what your after is a clay type render. Just turn on Final Gather with mental ray in the mental ray tab. Then in the Render Settings, first tab turn off the default lighting. Or use IBL which is a tab on the very bottom of the mental ray tab. It's…