Hi all, I'm making a handful of modular interior tunnel pieces to drop into unity to create a procedural level creation system using the modular pieces. But it's been a while since I've done environment assets and I just wanted to ask, whats the best way to unwrap and texture this:
Should everything be unwrapped onto one map? walls and floor separate? I don't know, if someone could do a quick doodle on what they would have the UV maps as that would be amazing (I find it a bit difficult to get what people are trying to explain over text sometimes).
Thanks
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Yeah that's what I thought, but I may just be being unbelievably stupid right now but when I unwrap the wall/floors to not have any stretching, they dont fill up a square texture size? I have a feeling I'm completely misunderstanding how I should be going about this but is there any goto references on how to best go about tiling textures? Should I have created the the tunnel to a specific size? Thanks for your help so far ZacD
Like this? Or am I being completely stupid?
Also if you are going to do vertex painting, you will need to add some extra polygons and verts so you can actually paint them.