Hey guys. Now that I am a little more comfortable with PBR and Quixel I want to get into making a few more custom materials, I would like to delete my experiments and frankly bad custom materials. Is it a case of finding where they are saved and deleting all the relevant files? I also noticed when trying to find them that…
Hi! I'm a game dev student and last semester we had a '3D-programming' course, in which we did some basic stuff such as rendering a textured quad spinning around in the "scene". We used quite basic vertex-, geometry-, and fragment-shaders to do this. My question is, how are shaders "managed" in a larger projects? For…
Hiya, folks! I've recently started out with Maya (couple of days maybe) and I've been modeling some stuff, but I have a couple of doubts abut modeling for games (More specifically UE4 and baking maps with xnormal and substance, both are softwares that I'm gonna use in the game art course I'm starting after summer) 1) Just…
I've deleted the posts sine so many people here seem completely against the idea. However, if you actually checked the link before complaining about it, you would have seen that even if you sign up for the program, any spam you get is "opt-in" which means you get on NO lists unless you sign up for them specifically -- and…
Hi, does anyone knows if i can buy the subscription for just one month via Paypal funds ? It appears they only allow you to use credit card (even via Paypal) and with an automatic renewal.
Hi there! I'm a 3D student, and this is my first time posting anything in the polycount forums, so hopefully this ended up in the appropriate place. I'm working on a personal project (after taking a really basic class on character modeling that only slightly touched on zbrush), and I was wondering if anyone could give me…
So the current project I'm working on, in UE4, has encouraged me to rethink everything I know about PBR as I'm needing to create dynamic assets that work in the blackness of space as well as well lit hangars. Some basic questions, 1. Should lighting be built around PBR or PBR around lighting? For instance, is there only…
Thanks! Do you mean both the star trek models (Khan and Ro Laren?) With paprika I'll like to try an update to the geometry at some point, I could set those aside as I work on them. Not sure if chibi logan's weaknesses have to do with detail, its built in the nendoroid style so they usually lack detail. The main issue is…
Hello there, How are you guys!? I am so much interested in VFX ( Visual Effects ) and other stuff related to video graphics, such as compositing, matting, and motion graphics. Am here because I want to ask some questions about studying VFX as a Bachelor's Degree in university. Questions: 1- If I want to study VFX as a…