Hi there!
I'm a 3D student, and this is my first time posting anything in the polycount forums, so hopefully this ended up in the appropriate place.
I'm working on a personal project (after taking a really basic class on character modeling that only slightly touched on zbrush), and I was wondering if anyone could give me some advice.
I have a sculpt I've been working on in zbrush that I brought in from a low poly mesh I made in Maya, and over the course of working on it I decided that there were some tweaks I wanted to make to the low poly mesh (just moving some verts around and not changing # of verts, UVs, etc). Is it possible to make changes to that mesh and reimport that to my zbrush project without losing any of the higher poly sculpt work I've done (or the subdivs?). And how would I go about doing that?
All the searching I've done has just shown me baking stuff, which doesn't really answer my question.
Replies
Thanks! I'll give that a try.
Because I'm super new to zbrush, have no idea how to do that, and I'm much more comfortable tweaking it in maya.
I dont think its a good idea to uv a low poly blank in another app, and then bring that into ZB for detailing. You can make low poly models in ZB in a number of ways, increase divides and when done, then send the lowpoly to an external app for arranging the uvs when you have finished sculpting.
Getting out of your comfort zone is essential to learning new tools. Just spend a few days practicing. You'll soon wonder how you ever did without it.