Ok so I definetely agree with you guys and plan on changing up the lighting, however, I've been trying to edit my normals in speedtree and it just seems to be impossible. Whenever I export from speedtree to UE4 (im using the ue4 subscription version so I can't export to max and edit the normals there), the normals that I…
Hey everyone, excited to share my recent finished environment here. I started this project during CGMA's UE4 Modular Environments course a few mouths ago, it was an amazing opportunity to learn how to create proper game environment using modular workflow. And I had the chance to use various techniques in the scene such as…
So much misplaced criticism. I seem to recall some discussion from the Naked Sky (who made it) about how small teams can still make games without millions of dollars by not killing themselves with inappropriately massive artistic requirements. I don't expect it to be understood on an art forum, but not every game has to be…
hey Jacob sorry for the late question but i've only just seen this now. How you do determine what type of UVing your going for with buildings, with the way unreal does its rendering 1 mesh = 1 draw call and 1 material = 1 draw call wouldn't it be easier having the outside and inner walls as one material to reduce draw…
looking nice so far. one question I've had with UE4 is I heard about the auto-created cubemap or environment image? I see you're reflecting the checker walls on your floor panels. Did you have to set up anything for that to happen? Are those BSP walls and if they weren't would you have to set up any cubemap or image based…
https://www.youtube.com/watch?v=ybIT3BXpN_k&feature=youtu.be&t=0 Hi Everyone! It's been *Forever* since I posted anything. I still lurk, and watch. But now it's time to post. So here's my latest project, A Void Elf from World of Warcraft rendered in UE4, taking heavy *Heavy* inspiration from the original model in the game…
Hey Polycount, I thought I'd make a WIP thread for my University honours project. This is only my 2nd scene using UE4 and PBR texturing (the first being my throne room for the allegorithmic contest). The scene is a classic American diner in the desert, using low-poly models and hand-painted textures. I'm using the…
Hello everybody, as probably many of you I'm currently testing the new awesome Unreal Engine 4. In the last week I tried to have an overview of the new amazing features. Today I started to import some assets from Maya and I'm having some big issue. Basically, when I try to import static meshes with the "import normals"…
So how do I attach all my textures to my asset in ue4? ive tried looking on youtube and only see videos for applying 1 texture sheet to a single asset. So I get to the point where I import the mesh combined (into ue4), import my textures from substance painter, create a material and thats where im stuck. how do I get the…
Hello! My first post here on this forum, hopefully the post is well formatted. I have kicked off a small training-project based on some photos I took to revitalize and improve my 3D workflow/skills. I would very much welcome critiques and suggestions for workflow improvement, mesh optimization, techniques for stone walls…