I am making a fire hydrant. I have the join where one cylinder meets another and as such those verts are not planar. As I make loops in that section and try to Make Planar via Y or X, then it flattens them but is crooked to the model. The Orientation of the object is straight on in world space. I have also tried changing…
Hi! I'm an artist in games with around 10 years of work experience. Always wanted to post here but never did. This is the initial costume design part of my work that was done some time ago almost all in Marvelous Designer. At this stage I like to use MD to sketch out outfit ideas and add my non-clothing items as 'trims'…
Hello , I want to make some leather seams ... last time I did them I used the following technique ... Manually painted masks all around the places where needed to be the seams , then I used deformation to extrude parts of them ... the result wasn't really trasheable so I used , but I am sure there is a much better and much…
I finally had some time to finish up the high poly: I decided to cut out making the bipod for the weapon to save on time. I also want to render the weapon in Unreal and with that, also create a camo skin system with the material layering system in that game engine. In my head, I imagine it working and looking like the skin…
hi guys I've downloaded a free custom shader which was made by Danilo Nunes Paulo for my personal CG practice.It's amazing shaders for me .But I have question about SecondUV in Transparecny Shader.In my work ,I want to use the second UV set in Albedo. so I change the key word 'Transparecny' to 'Albedo'.but it doesn't work…
Hey Polycount, i'm currently modelling a house based on the concept exterior and interior's I've sketched out. Turns out the rooms don't fit the shape of the house as much as I thought it would and scaling it up and down made it look off. Would you guys suggest starting with all interiors first before creating an exterior?…
Vii, thanks for the answer. I had to focus on a couple other things on the last days. I'm going to try to work on the particles this weekend. I had however created a procedural animated map to apply to the sword once it reaches the other side of the sphere! I'll do as suggested: attach an emitter at the entry and exit…
Thanks for the suggestions Mike. We're definitely planning on making some more videos showing unique games. The feedback and comments we receive on these will really help since we're only a team of 3 its hard finding time to make and edit videos while still working on the app. Our next video, I am planning on showing four…
While the high looks decent, in my opinion it is not quite hitting the mark with how thin and tiny many things are. By that I am not saying that they should be stylized or exaggerated but rather that they should be making sense in terms of scale, thickness and roundness for things to look like actual sheet metal and/or…
Since the boat is metal the texture will need to be driven mostly by spec / metallic map. The reflection are what make it feel like metal. Beyond the actual texture, you need to add the rivets on the side and the water line. Right now the side of the boat is a solid blank texture, if you loo at the reference the metal is…