Everything in this clip was animated with the standard max 9 biped, warts and all. I actually love the biped b/c it's so insanely fast to work with. Other than that, props were just a few bones, or just animating the geometry itself. Basically everything was done as simply and non-technical as possible b/c I had a…
Haha, lol! Good you can always count on the ole' polycount for stirring up some drama :) Thanks everyone, I appreciate your thoughts. I think it boils down to this: Case A: Selling everything, including rights, in which case charging for the time spent would be natural. Case B: Giving them display rights etc for a nominal…
Hey guys! This will be a bit of a long post, and I thank you for anyone taking the time to read this..! Background on career shift: ・Back in 2018, I couldn't find any fulfillment with my current role as a DevOps at a financial institution, so I took a leap in my career to leave my job, and pursue the things I've been…
i am not quite sure what you are struggling with. if i remember the feature correctly. it only works with quad shapes, the opposing sides have to have the same amount of verts. if you go around you quad clockwise with sides A,B,C,D you need to do something like this A: 5 verts B: 3 verts C: 5 verts D: 3 verts then it can…
I wanted to ask if u have two color correction nodes in the material editor in 3dsmax and u wanted to create a connection where u can set up a certain brightness value of Color correction node (CC)A, to correspond with the brightness of (CC)B at a particular value, then set another value of (CC)A to correspond with (CC)B…
Does anyone found anything truly new and useful there ? I see Splatter v2 allows dense details with tiny scale but still does same aliased depth combine and bad alpha for something like tiny twigs or grass blades. I am still using old fx-map nodes instead . More controllable and easier to modify. Anything other new and…
Hi, I’m currently working on a ~10-minute 3D short film and I’m looking for an experienced rigger to collaborate on a main character. Project context * Personal short film (solo project) * Creature: quadruped with stylized semi-realistic anatomy * Software: Autodesk Maya (Arnold pipeline) * Goal: clean, animation-ready rig…
Hi to all, i m new to d community, n m really v much inspired by d artists out here.. i wanna b a character artist, n m already into sculpting but wat i want to know z , wats d most effective approach to create a character for game. i mean wat should b the approach, wat if i want to start it from sculpting and then do…
Ravenslayer and gsokol: Thanks you guys, that should be useful. The reason I was asking compared to the video, is because the guy essentially overlays the RG channels (kills the blue) and creates another copy of the normal map, but this time, kill the RG and mutiplies the blue. So this the basic idea: [RG(Overlay)-B] +…
You can't exactly add materials by pointing and clicking, but you can add materials in a few ways without color IDs: A] 3D paint with DynaMask to apply materials to specific areas. B] Create a face selection, convert that to a solid white UV overlay, export to Photoshop, copy it, paste it into DynaMask's Paint Mask in…