sup guys, heres an M4 ive been making for a mod. The model and bake is done, so now im just texturing.. going for a realistic look. What i really need is crits, and suggestions on how to improve the texture. here im going for a sort of new, but rough blued finish, resulting in a matte surface. not sure if i've quite nailed…
Hey polycount, this is in my portfolio post aswell, but I would really like to have some crits and advice on it, so I'll go ahead and make a seperate post for it. Made this for a game project in school, model is ~3170 tris and has a 1024x1024 texture. http://www.mlinderholm.se/images/work_02/render.jpg
Im breaking this out of my other thread High poly Low poly wire I did a quick flatten map bake before uving just to catch any errors. Obviously some floating geometry didnt export right but itll all be fixed Im also unaware of the texture standard for fps weapons, i know 2048 is good for the texture but what about normals?…
Hi everyone, New for the forum, and have been working for a while on a HK UMP .45 that I like to show you guys/girls, and get some feedbacks on what I can do to improve on both modelling and texturing. At the moment I will not change my lowpoly, I will just take the feedbacks of it for my next project. :) Here´s the pics,…
Hi all, I'm new to the polycount community and (sort of) new to Zbrush. I studied computer animation and have always loved modeling. I'd been longing for a LONG time to get and get good with ZBrush, but always put off even getting the trial because I didn't want to waste the limited time I would have. Having recently found…
Side Effects will showcase Houdini 15 at Siggraph this year. Some new things that are coming: - Houdini Engine 2.0 - Retopo Tools - Poly Bridge Tool - Poly Expand (whatever it is) - Ragdoll - Edge Sliding - Layared Materials - Onion Skinning - and it looks that Lava solver for DOPs BTW. There are some voices here and there…
I wanted to go back through some of my older stuff instead of making new things, to boost my weaker portfolio pieces. The first thing I decided to do was this revolver I made a while back. I wanted to get some critiques, opinions, things a did right or wrong, for this newer version. I'll post the older version in the…
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