Hi there, i'm currently working on a project for Uni, and currently wondering the best ways to approach making my lighting and rendering look top notch. My project is an asylum i've found that rendering in the AO Render layer makes everything look nice and defined, but how do I add this to my final renders? also need to…
I was bored and knocked this up on and off for months 4300 trianglesish. 27-ish. The breasts are shaped like that so they could easily be reshaped. Same for the way less defined abdomen detail. It is already fully uvmapped for 1024x1024 (that doesn't mean the model is done though. live pelt map pins ftw) and yes, I have…
So I've been making a rough/scratched metal PBR material in Toolbag 2 to learn both the Spec and Metalness workflows. I'm getting good results with the Spec workflow using a black Albedo with a coloured Spec map to define the reflectivity. However, when I try the Metalness workflow and use both a white Metalness map and a…
Hi, I am making a game (Just for the heck of it :P) I will have to make all the media for the game, so I wanted to see if that is possible because I'm not that artistic I would really like some comments on what I did wrong on the character below. I'm drawing a blank on what style to define it as, but it is not suppose to…
This is oldschool. I've been trying to remember the name of a very basic GameBoy (black and white) game I played years ago on a friend's multicart. It was a classic puzzle/block games wich consisted in filling up a defined shape with tetris-like blocks (yet these where bigger and more complex than tetrises if I remember…
Hello there, I'm a Game Development student @ Digital Arts & Entertainment in Belgium. For one of our courses we have to make a finished level for unreal tournament, preferably in a sci-fi modular style. I started working on a blockout and already tried to define a style for my sci fi panels based on existing art. I'm not…
Don't know if this is the right forum for this but this caused some confusion for me atleast. It is an error in the Helpfile that is the cause of confusion. Under the helpsection on the Characterize tab. The section about reference "Reference While you do not need a Reference object during the mapping process, this slot…
Hi guys. So, this has been an issue I have been avoiding for a while now. Everytime I create an object that has a combination of curves and straight edges, I have a whole world of trouble getting the hard edges I want to not effect the smoothness of the rounded areas. A picture is the best description:) where do I put the…
Hi, Few questions. 1. Using Maya 2016. I can't seem to get the ShadowMap node to work in any regard, anything I plug the 'light gain' value into turns flat orange. I believe multiplying this by the final color output should essentially darken areas where shadows would be, correct? 2. If not, how do you 'take' the shadows…
I am working on a large creature model which I will be mostly polypaiting in zbrush, and a few small things in photoshop. However I have no idea how to approach the spec map in that case. I have a lot of materials I have to define so I was wondering how most people would approach the spec map with this workflow. Edit, up…