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Metalness map darkens Albedo

polycounter lvl 10
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clinington polycounter lvl 10
So I've been making a rough/scratched metal PBR material in Toolbag 2 to learn both the Spec and Metalness workflows.

I'm getting good results with the Spec workflow using a black Albedo with a coloured Spec map to define the reflectivity. However, when I try the Metalness workflow and use both a white Metalness map and a coloured Albedo map my material appears a lot darker than it should.

Can someone tell me where I'm going wrong? Pretty sure I'm using my Albedo incorrectly in the Metalness workflow but I'm just not sure how!

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