I am working on a large creature model which I will be mostly polypaiting in zbrush, and a few small things in photoshop. However I have no idea how to approach the spec map in that case. I have a lot of materials I have to define so I was wondering how most people would approach the spec map with this workflow.
Edit, up until now I have been doing pretty much everything in photoshop and creating the spec map along with my diffuse as I add on different layers. So I am kind of confused on how to go about doing it with poly painting.
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For example, fur is commonly dull or diffuse. Something like a lizard man would be shinier and need extra manipulation from the diffuse or a custom made specular.
You have your choices of zbrush and photoshoppe and any other programs, it's up to you. It might be easier to hand paint one or just desaturate and tweak the diffuse/color.
Ohhh did not know that. I think that would probably work. Although I have never hand panted a spec map before so it should be a fun experiment lol.