Hey guys, anyone here knows how to get a clean bake for my normal maps? I cant seem to bake them maybe due to the normal ray calculations doesnt hit the mesh to cause these artifacts? Im not sure how to go around this. Any help would be appreciated.
I have a 3D mesh I made in Maya but I want to render it out in a certain position and angle so I can use it as a normal stamp in Painter. I'm using VRAY but the Render Elements has Normals which is camera space, but I would need a tangent space normal map. Is there a way to generate normal stamps from the render view other…
Hi, i'm new to polycount and i just started with zbrush a few days ago. Even though i like art i have more a programmer background. Anyway this is my first character and also first model in zbrush and i need some help to tweak it and get better. I want to make some sort of athletic body shape for a character like Link or…
I've been trying to get the mp3s onto my xbox360 so i can play them while in game. Due to the fact most games come with pretty awful music. If you using Nero Burning ROM: 1. the xbox only seems to recognize audio cds, so you'll have to either use a CDR or CDRW. I've been using CDRW so not to waste cds. It did not…
hey everyone im teaching my self some animation and ive run into a random problem where i try to make my character go back to free stance but when i do it doesnt move my controls back and i get an error of set attribute saying that my original reference file has locked transforms. these locked transforms though r the base…
Hey all! Well, I got my 3ds Max 2012 student version, so I thought Id actually start learning to use it. I have been using Wings 3D soon for 2 years. It's quite simple program and but not clearly as feature rich as max, but it's quite powerfull and very easy to use. But the problem is that everytime I try to use max, It…
So i'm just wondering if it's possible to get a good realistic texture without using actual photos because i can't afford to go out and buy a new camera to go and photograph things. And i feel like using other peoples textures is kind of cheating/frowned upon(especially if i want to make a portfolio and say it's mine). If…
Ok, so here I have this mesh in zbrush which is at 113 Million polys with plenty of subtools to get along with it. Questions is,what's the best way to retopologizing everything? Do I have to go through every subtool one at a time? This was started in zbrush so it's no UV'd yet; will the retopologized low poly contain the…
Is there a way to get a certain value from an array retun without first assigning the return to a variable? For instance, I'd like to use something like: `ls -sl -fl`[0]; instead of: $val = `ls -sl -fl`; $val[0]; Just seems like a waste to be creating variables for one time uses.
@LimitedSlipStudios The Canadian gov't did a pretty good job of preventing offshore art jobs. Studios here get a tax break for hiring Canadians, and thus studios are thriving up here. There have been some studios which have closed in the states just to get the giant tax break to reopen up here.