// current status: // Forearm in Unity Web player >> Hi I decided to learn some modelling for games and found this great forum. Lot of information about essential things that I have never heard (like normal maps) Here is my concept, I did it about 2 years a go (for flash game that I will never Finnish). This is where I'm…
Position has been filled, thanks for your interest Contract work for the modelling of 12 board game pieces and a playing board (similar to Chess/Checkers/Go etc.) The job involves using existing designs/reference artwork and creating fully textured models that I can import into the Unity game engine. The references have…
Senior Modeler SUMMARY: Firaxis Games is looking for an exceptionally skilled Senior 3D Modeler to work with one of our upcoming project teams. As a Senior Modeler, you will be working closely with the Project Art Director to create high quality assets that match the look and feel of the game world. The ideal candidate…
Hello Polycount! I've recently completed this gun model for the most part, this was a big practice project in terms of hard-surface modelling and topology, as well as realistic texturing. I'm looking for feedback on those two things for the most part, especially the topology. My workflow was the classic modelling a…
So i recently finished retopologizing this model and knew that i was going to project some of the detail back onto the sculpted highpoly and bake some of the more very small details onto this subdivided low poly, the high poly itself is made up of multiple subtools but i wanted to make it the low poly one object so that…
Hello, I used to texture when I was younger and now after 5 years of roaming the earth I thought about getting back into the field, but this time i want to learn modeling. I always wanted to skin my own models, but it seems i just cant get a model going and getting the flow as for some of the people on this forum. Here are…
Extremely awesome work! Regarding the kitbashing idea; I've been doing the same, except for character models. Basically I use an old model to create a new one by essentially making a "shell" around it. The older model will usually be a model I hacked away at for weeks (posting it on here to get critiques). Saves tons of…
Thank you for your kind feedback. I’ll be switching to a new posting format going forward. More focus and short. As part of my interior asset development, I’m focusing on trim sheets and modular workflows to build out the interior environment. ★ Interior assets breakdown. Maya [Modelling] ★ Close-up of Ceiling and Stairs.…
Hello there :) I got a few questions that i'd like to ask you guys to help me with :) Im starting on a Hoth Snowspeeder model as seen in Star Wars: The Empire strikes back. I would like to model and texture a model that would have around the same standard as a modern triple A game such as the new Star Wars Battlefront…
I have never made anything for an MMO before and was wondering if it's similar or the same in terms work flow in modeling, texturing and restrictions in textures and 3d models for environments created for a FPS. I'm doing an art test at the moment for an environment position. I don't really have any limits it just has to…