guys, im having this strange uv problem when i import zbrush model from zbrush to max as an obj. the UVs are kind of 'exploded' that they have per face seams. I used both uvmaster inside zbrush and importing the lowest level to max and unwrapping there and reimporting it to zbrush tool. but neither work. :( any ideas on…
Can someone give me some insight on how actual professional character artist deal with creation of game characters with Zbrush? My current workflow is to create reasonable low poly mesh, import it to Zbrush to add detail (usually small once), and bake normal map and AO map from either Zbrush or XNormal. With latest and…
U was watching many videos and courses where people start directly in Zbrush, either they do character for games or movies or tv, they do in Zbrush. Some of them start with Maya and continue with Zbrush, and then back to Maya. May i ask. why people start with Zbrush and someone start with Maya? Does studios, want from you…
Zbrush larger compared to my screen... I have no idea how to fix this. My screen resolution is max and the zbrush is maximized to full screen, yet it still doesn't show few buttons at the bottom.
I recreated a shot from original ATLA anime series using Blender,Zbrush, Substnace Painter, Unreal Engine & Davinci Resolve. Original Shot from anime Watch the final animation: https://youtu.be/SQCf7lLt5Qs Watch the Process Breakdown: https://youtu.be/7tMJta6Tfzs Artstation Post: https://www.artstation.com/artwork/qek1Xe
Mudbox or Zbrush, these programs are on the top for movie and game industry, for organic and non-organic. I would say, choose Zbrush. http://www.pixologic.com/zbrush/
is it zbrush? my preference would be to do anything that requires a lot of transform manipulation and selections in a regular 3d program like blender or maya. You wouldnt need any special techniques to do it there other than just group feathers into layers so you can select them easy. If you set pivot point to the base of…
So, I have this model I'm working on. I'm trying to create normal maps using Maya and Zbrush. I get this texture seam gap after I create the NM in Zbrush. I looked around on the forum and it seems to be a vertex normal issue? How would I go about fixing them? I played around with the uvmap adjustments in Zbrush but it…
sry guys, i need your help. when complate polypainting character in zbrush like this (hightpoly) : [ame=" http://www.youtube.com/watch?v=mqkMaLmIG5w"]Tribute to Stanley Lau's Pepper - WIP Polypaint & Sculpt - YouTube[/ame] i use retopology in zbrush made lowpoly, and export to 3ds max, create UV complate. i re-import to…