Hey all. Does anyone have an idea of why I sometimes see the mesh in 3ds 2012 like the preview in the image attached.It's like the view of the mesh starts to look like this after a couple of hour I spend on the file working with 3ds.This triangulated look of every polygon sometimes gets very irritating to the eye. Thanks!…
Quick question fellas, how do you take off the default lighting in bodypaint, i want to see my model like in Max's flat view. thanks in advance if you got an answer for me
Hi, I just noticed I have this problem in my UE4 level, my perspective viewport is rotated! :O I don't understand why. My meshes are perfectly aligned in the orthographic views, but not in perspective. Anybody got an idea for this problem?
Ok, i searched the forums for this, because i remember someone talking about this earlier, and they said to turning off "threaded optimization" will fix the problem. How do I do that? I have an Nvidia Geforce 8600. The problem is a weird twitching in the view port...
I was wondering what are some of the best dx shaders that you guys and gals have successfully used to view normals in the viewports of max? Thanks alot!
I've tried "View image" but the window goes behind Maya rather than staying on top. I want a window that stays on top which I can move around like in Max.
I don't seem to understand why this happens... as soon as i open substance designer and create an new graph, the 3d view takes some time to open and it opens broken