I just noticed I have this problem in my UE4 level, my perspective viewport is rotated! :O I don't understand why. My meshes are perfectly aligned in the orthographic views, but not in perspective.
I'm nor sure how, but I think you rotated everything in your scene including the grid. If you look at the bottom left of your viewport your axis markers are still straight.
some key allows you to roll the camera, i think it was alt+rmb in older Editors, i don't know in UE4,
try enter the following text: BUGITGO 0 0 0 0 0 0
into the text field on the upper right corner of the editor window, which says "Enter console command"
it will reset your camera transformations, maybe it helps
some key allows you to roll the camera, i think it was alt+rmb in older Editors, i don't know in UE4,
try enter the following text: BUGITGO 0 0 0 0 0 0
into the text field on the upper right corner of the editor window, which says "Enter console command"
it will reset your camera transformations, maybe it helps
Thanks a lot, it worked! I really don't know how I managed to do that, maybe when I was just trying to understand all the viewport camera control.
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Here is a fullscreen scree shot :
I don't think I'm in a matinee or something ( I never used matinees on UE4 yet )
try enter the following text: BUGITGO 0 0 0 0 0 0
into the text field on the upper right corner of the editor window, which says "Enter console command"
it will reset your camera transformations, maybe it helps
Thanks a lot, it worked! I really don't know how I managed to do that, maybe when I was just trying to understand all the viewport camera control.
What ever, thanks again! : )