Hey all.
Does anyone have an idea of why I sometimes see the mesh in 3ds 2012 like the preview in the image attached.It's like the view of the mesh starts to look like this after a couple of hour I spend on the file working with 3ds.This triangulated look of every polygon sometimes gets very irritating to the eye.
Thanks!
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Replies
If so, you can easer change the triangulation or make it planar by hitting the "make planar" button.
Hope it will hellp
"easer change the triangulation" ? Mind explaining this a bit.
Basically when I start modelling it shows okay but after sometime or when i restart my file,this bug or whatever gets shown up on the whole model!
I have no work with smoothing group,I use turbo smooth after my model is done and then refine it.However in an attempt to fix this issue i have tried using smoothing group to certain faces but whenever i go normal(as in when I apply smooth modifier)- the same problem arises again. :S
Did it ever work differently in other version? I always thought faceted view worked on tris not quads. To be honest I don't use it much, I normally have everything set to one smoothing group.
It might be a viewport driver issue. Have you tried reverting back to Direct3D?
Customize, Preferences, viewport tab, choose driver.
Prophecies - how can one "Apply one smoothing group per face" :O
Mark Dygert - ya the triangles still used to show up.In earlier version though I never faced such a problem.
I did try the driver thing before only and it didn't work.
well now we know the solution at least.Thanks guys
did that work?