But when I switch to, for example, "front camera" and then rotate, it's no longer "front camera" anymore. Which is not the way I want things to work. I made a custom marking menu to "align the view along -x axis" etc., but marking menus are not particularly good in Maya either (I have to click the shortcut, hold mouse button, move mouse, release mouse button...).
There's no option to do this by default. I've made.myself a script that automagically snaps my camera.to closest ortho plane, when rotating to +-15 degrees from the view.
You can always use the viewcube...but afaik there are no built in hotkeys you can use to snap the viewport like in ZBrush.
That said, it shouldn't be too difficult to script viewport rotations, the biggest issue is determining the pivot to rotate around since if you get it wrong the selected objects/components will fly off screen when its run. I wrote a script for this in Max a while ago and that was the most annoying aspect to try and get right.
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Fastest way do switch viewport is tabbing space.
That said, it shouldn't be too difficult to script viewport rotations, the biggest issue is determining the pivot to rotate around since if you get it wrong the selected objects/components will fly off screen when its run. I wrote a script for this in Max a while ago and that was the most annoying aspect to try and get right.