I have parameters in Substance Designer. I import the sbar into a blank scene in the most generic way imaginable. the parameter's don't show up. The texture output is set to 4K but only imports into unreal at 1K Why? Unreal version: 5.4.2 Substance Designer version: 14-8074
Hello wonderful Polycount community, I'm thrilled to embark on my journey of learning Substance Designer, and I would love to hear your friendly advice and insights. As a newcomer, I'm seeking guidance on the most effective ways to learn and get started with Substance Designer. I warmly welcome any suggestions or tips on…
A couple questions: I'm currently attempting to slide some of our pipeline to substance painter (from designer). I'd like to leverage all the power of using published substances and gain the artist friendlyness of painter. One of the current kinks in my plan, is that when updating substances in designer, the updates don't…
I am having trouble getting a substance shade to open in max. I am Right clikcing on the package node in user packages and then clicking on export .sbsar and saving file to my desktop. I am then going to max and using the substance node. I go to load substance. I then click on my save .sbsar file. but I get an error.…
Here is a listing of all the additional long-running Substance threads : * Substance Designer - Release Notes * Substance Painter - Release Notes * 3DS max to Substance Painter * Learning resources * Substance Maya Toolset * PBR converter to Corona/Redshift/Arnold
Hey guys, I really like using Substance Painter for my texturing but I find the baker(especially for the normal and AO) is too slow and you can't expand/retract the cage in real time like Marmoset Toolbag. Marmoset can bake all the required maps that Substance needs(position, world space normal, material ID, curvature etc)…
This plugin will allow you to import substance files (.sbsar) into toolbag 4. Although, this could be used in toolbag 3 there isn't much point as toolbag 3 natively supports substance, toolbag 4 does not. Hopefully this helps some people out. How this plugin works and limitations:this plugin works by reading the substance…
I am wondering if anyone can help me out. I recently updated my nvidia driver (I don't know if that has anything to do with it) and my AO in substance started giving me this: \ My UV's are on separate texture sets here: I can delete the AO but it shouldn't be that way. I don't understand what is happening. If someone could…