Hey guys, I really like using Substance Painter for my texturing but I find the baker(especially for the normal and AO) is too slow and you can't expand/retract the cage in real time like Marmoset Toolbag. Marmoset can bake all the required maps that Substance needs(position, world space normal, material ID, curvature etc) except for thickness and I was wonderin whether there are any drawbacks or anything I have to change in the settings so that Substance uses the Marmoset maps properly? I did notice Substance baked a curvature map that looked quite a bit different to the Marmoset one:
I'm thinking the strength settings for curvature in Marmoset are too low?
Also this is the position map made by Marmoset:
This is the position map made by Substance:
What do you guys think? Do some settings in the Marmoset baker need to be changed? The curvature map looks very different. Is there a problem using other program's maps in Substance? Thanks heaps in advance.