Hey guys, I really like using Substance Painter for my texturing but I find the baker(especially for the normal and AO) is too slow and you can't expand/retract the cage in real time like Marmoset Toolbag. Marmoset can bake all the required maps that Substance needs(position, world space normal, material ID, curvature etc) except for thickness and I was wonderin whether there are any drawbacks or anything I have to change in the settings so that Substance uses the Marmoset maps properly? I did notice Substance baked a curvature map that looked quite a bit different to the Marmoset one:
Marmoset curvature:
Substance curvature:
I'm thinking the strength settings for curvature in Marmoset are too low?
Also this is the position map made by Marmoset:
This is the position map made by Substance:
What do you guys think? Do some settings in the Marmoset baker need to be changed? The curvature map looks very different. Is there a problem using other program's maps in Substance? Thanks heaps in advance.
Replies
I am not sure what the cause of the differences in the position maps is, it looks like perhaps the Substance Painter maps aren't maximizing the value range. In any case the Toolbag map should work for position driven effects.
I prefer Marmoset's version anyway. You can always increase the strength setting for the bake and/or run a levels on it if necessary.
Marmoset position maps work fine for me in SP. The new-ish mask editor has loads of controls for fine-tuning the input maps, so it's fairly straightforward to get the amount of contrast etc. that you need.
I did manage to get a curvature map looking very close to Substance's by increasing the strength. Substance's normal baker is a pain. I don't see how it can be used for anything but the most simplest of objects.
The main difference between the TB style map and Painter is just that Painter levels the data to max out the range. You can take a TB 3.03 map and level it in PS to get essentially the same result. The new Normalize setting (on by default) does that for you now though.
It looks like orientation could different in the position maps to me.
Substance works on either boundingbox or boundingsphere depending on what you select, that'll have an effect on the range.