I'm working on a low poly game with a pixel graphic aesthetic but I'm having problems with my pixels getting warped when applying them to a model. Here's part of my texture http://prntscr.com/8h24yv And here's a close up of the window http://prntscr.com/8h2515 Now here's how it looks in unity http://prntscr.com/8h259r I've…
I had this problem before. As you stated Photoshop saves the RGB pixel color of transparent pixels white. To fix this I created an export script that exported saved a TGA with my alpha channel, Then the script used Nconvert command line (by the makers of XN view) to convert the TGA to a PNG. The benifit of this was that…
Hey guys! I am probably in the wrong forum for this but I have no idea where to look for the answer to my question. Ok, so I'm trying visualise the perceivable deficiency or flooding of pixels in a 3D scene. What this means in layman's terms is that I want to visually see where I've used too little or too many pixels…
I'm working on an art test right now which asks me to model Three props from reference using: "Polygon Limit: 500 triangles (combined) Texture Limit: 2 1024x1024 texture sets (or equivalent texture space) including seperate diffuse, normal, and specular. Note that since these objects can be close to the viewer, please…
I wonder would it be calculative or memory expensive to turn grayscale image to RGB same way Gradient node in Substance designer works ? or just by using LUt image like 8x1 pixels texture? Why we use 2k RGB textures for base color instead of just one channel packed together with roughness and AO + some tiny LUT image if we…
I've currently made a shader for customizing a player's kit that uses patterns packed into the R G & B channels. One of our coders also made a shader but his one uses pixel values to pick value ranges. That method has the benefit of packing more pattens etc into one texture. However I avoided it as I had thought that it…
Hello, I'm looking for a person who can draw pixel art and UI for a 2D mobile pixel mining game. (Contact me for more info about the game) The game will be launched on Google Play with potential microtransactions and the profit will be shared. (If money is your primary goal, please ignore this post) There aren't any age or…
Select/Color Range .. Select the Pixel in question Then Window/Histogram, under Histogram options select "expanded view" and "show statistics". Under pixels you will see the number of pixels of that exact colour within your image.
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