Update Thats a huge amount of replies, I can clearly sense that everybody here feels the same way as I do. I am indecisive about this situation, I wish to expose this at MSU and epic forums too. But I received news not coming from my mouth, but from their own. That Warmgun mod * started a company called emotional robots,…
Hey all! I'm seeing a lot of really cool work here. I don't know what to say yet that hasn't already been said... maybe I will be able to share some insights after seeing the next batch of progress posts. The weapon station concept stood out to me as a great opportunity to learn how to create some simple effects. That said…
Hey there nbac! Here is a quick shot of the waterfall in action. https://vimeo.com/61401187 I am not experienced with making waterfalls but with this one I learned through experimentation that from the distance it's seen, simpler textures are better.The water was fun to try to keep simple considering the distance it's seen…
As far as something to create that "dazzles", are there any kind of general things that is recommended (besides characters, I haven't tried them yet and I do not have time to get that detailed right now). I was considering doing a car (sports or race like indy/f1 or ferrarri/lotus) or am I barking up the wrong tree? Thanks…
We’re looking for a Technical Artist to create particle effects and shaders for an application developed with Unreal Engine for the Oculus Quest. Responsibilities, Qualifications, Requirements * Excellent shader creation skills with the UE4 Material Editor * Understanding of the limitations of mobile platforms/the Oculus…
https://www.youtube.com/watch?v=he92yLr1OjI Hey everyone! The Sushi Ben VR team is looking for
additional UE4 artists and designers to help out with production. We have a
full team and are just in need of these last roles to work with us in Unreal. ABOUT THE PROJECT: Inspired by the game director’s experiences working at…
Hey everyone, I'm starting a new personal project, The Gate! I'm working off of Jenny Brozek's concept (with permission of course!) that she made for The Box of Mystery Challenge on Artstation. You can find her concepts here: https://www.artstation.com/artwork/Aq98zV I'm open to any feedback from the community as I work on…
Armature Studio is looking for a mid-level to senior contract VFX Artist to design, create and implement amazing visual effects for our games. The contract VFX Artist will work closely with the game designers, engineers and other artists to create visual excitement in our games, to enhance the player experience. Armature…
We’re looking for a remote VFX Artist to create particle effects and shaders for an application developed with Unreal Engine for the Oculus Quest. Responsibilities, Qualifications, Requirements * Experience working as a VFX artist on the Oculus Quest or mobile games * Excellent knowledge and handling of Unreal Cascade *…
- yes you can cull on multiple levels now: per-drawcall using draw indirect (older hw supports this), per-triangle cluster (within task shader), per-triangle (in the mesh shader, if feasible). This feature is completely orthogonal to raytracing, you feed all data yourself. So you come up with your own culling etc.…