We’re looking for a remote VFX Artist to create particle effects and shaders for an application developed with Unreal Engine for the Oculus Quest.
Responsibilities, Qualifications, Requirements
Experience working as a VFX artist on the Oculus Quest or mobile games
Excellent knowledge and handling of Unreal Cascade
Excellent shader creation skills with the UE4 Material Editor
Understanding of the limitations of mobile platforms/the Oculus Quest and able to find creative solutions to work around it.
Understanding of performance bottlenecks, particularly translucency overdraw and pixel shading cost, and able to creatively work around it.
Work autonomously with provided references
Communicate effectively in English, both verbally and in writing
A high degree of self-motivation and discipline
Available for communication via chat and video calls
Self-organize, estimate and update tasks in our planning solution
30+ hours availability per week
Bonus
Experience with Unreal Niagara
Blueprint scripting experience
Experience with Perforce
Interest in VR and related technology
* Please write "Polycount - VFX Artist" in the email subject line.
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