Hello everyone!! This week I’ve been finishing the high-poly model. I then moved on to retopologising the organic parts, whilst leaving the hard-surface parts at mid-poly. I also created the UVs, settling on 6 UVs in the end. And I’ve carried out the first bake tests. I hope you like it!
If you're just learning about environments and you're trying to get a job. Just 1 env alone is probably going to take 13 weeks. Also, you should be using PBR for all of your pieces.
I did end up figuring this out. Exported the skeletal body mesh from unreal to maya, moved the feet into the heel position with the foot_l/foot_r and ball_l/ball_R bones. From there I copy/transferred the weights from the body mesh to the shoes and moved everything back before exporting just the shoes which were then…
With the announcement of D3 I was inspired and took a little time messing around in max, its more like Diablo 2.5 since its somewhere in between the style of the previous games and the 3rd installment. Anyhow, crits welcome, and yes I know the gold needs fixing and there are some unfinished assets.
Most recent version: _____________________________________________ Hey everyone, During my current job hunt I started another environment piece. just have some evening hours to tinker around atm so it's coming together rather slowly. I'm still working on textures and mesh and I want to add some proper light sources. I was…
Hey fellow PCers!! just throwing up a work in progress hostile environment suit that I'll be doing from concept through to a final model. So far Ive done a few thumbnails and found some shapes i really liked and I'm continuing to refining the suit. comments and crits are welcomed:poly142: Thanks!
hello :) I've been lurking on these forums for a while, but this will be my first post. I'm sure many of you are familiar with the subject, a port environment with 2 cranes, warehouse and cargo ship in under 3600 tris was the task. This was made over a year and a half ago. I created a lofi pixel shaded 3d for this. few…
@Tom_Axler The time frame is there to provide that structure that can be useful when simply trying to overcome the choice paralysis of where to start that's so easy to get into. In the end though, reaching the finish line is the most important part and I'm grateful that both you and @LeonDreiling kept at it. Just finishing…
I’m a designer at a prop fabrication shop here in Burbank, and I’m reaching out to this community specifically because we’re looking for a very particular kind of unicorn. We’ve posted on the usual IATSE union boards and haven't found the right fit yet. The reason I’m posting here is that we don't just need a 3D modeler;…