Hi! Looking for some feedback on my current environment in Unreal Development Kit. I decided to take a stab at the bridge of USS Voyager. I am using this as one of my main references: I'm still stuck in the "blockout phase", and I have currently only done some basic work on the textures, which is why a lot is looking like…
Hey all.. some of you may have noticed me lurking around or commenting on your fine pieces of art. This time i'd like to share something that i'm working on. This is going to be a low poly set piece, based of the white tiger bridge concept from the new wow expansion mists of pandaria. I thought that it would be a good…
Hello everyone! I'm trying to break my silence in these forums now as I am getting closer to my graduation. I found this interesting looking bridge concept by talented RobertoGatto on deviantArt, and I just had to ask for permission to make it in 3D. http://fav.me/d97l3ec Here's a Marmoset render of what I have managed so…
Inspired by Stalker 2 teaser, I decided to make fan art of the famous bridge from the first location of the S.T.A.L.K.E.R.: Shadow of Chernobyl. Blender for modeling and UV, UE4 for real time
This is just the way bridge works unfortunately, it's not creating bad geometry for Maya (2 unique verts can have more than one edge between them), it's just creating a face from one edge to the other, but not welding the side edges (if you select those edges with a drag select, it'll tell you you've selected 2). All you…
couple nitpicks, since youve clearly spent a lot of time on this theres a few tweaks that I think would help the polish.. bottom left pic on the left theres some fairly obvious uv mismatching, I'd tweak that a bit. also on the bridge, the actual bridge and stones look great, really 3d- but the ground cobbles don't have the…
Hi there, Moving across to more realtime stuff, I've noticed with Unreal Engine the best way to use custom assets between projects is to create a project with...custom assets. Is there a solution out there, where I can upload assets to a program and get a drag and drop happening much like Quixel Bridge? Would be amazing to…
In my last Pimp I showed a Tf2 style Bench Press, shown here http://boards.polycount.net/showthread.php?t=52838&highlight=buddikaman Since than i've been hard at work making a map that creates an entirely new theme and texture set for TF2. Here is a bridge ive recently created, and some trees, ect. Crits and opinions…
The Game Outback (working title) is poised to be a highly replayable, VR supported, 1-4 player cooperative horror survival title for PC. It will bring the immersive and truly terrifying experience of a high fidelity single player horror game to a multiplayer audience. The Role We're looking for talented 3D environmental…
[update] the "Warning: History will be on for the command since a selected item has history." has been fixed. been playing around with some basic Mel-scripting and came up with a script that does Edge bridging properly without open edges. and I would like to share it with Maya Users. Should work with any number of edges…