I'm planning to create an inspired Blizzard environment with similar specs as the student contest. What I have in mind is creating an observatory that would be located at the highest peak of a mountain, hidden away from outsiders. This is what I have in mind. Some sketches are taller than others to avoid being broken into…
Hey guys, I've always textured game assets with both sides (both hands & feet, both sides of face). I'm wanting to try a few assets on texturing just one half like Blizzard does but getting weird issues in Unity as expected. Can anyone point me to a tutorial on the asset shader setup/engine process. I cant seem to locate…
I thought i should make a breakdown thread for my 2015 Blizzard Art Contest submission the Hearthstone Saloon! Enjoy! Critic is always welcome :D Screenshots Texture Breakdown Wireframe
The quality of their product is always superb and I want to be working with the best in the industry. However, I'm sure Blizz is good at keeping their employees making open positions sparse and on top of that the competition is fierce. If I may ask, who here works for blizzard and any tips to make it in?
Hi all! I'm yet another long time lurker, first-time poster. I've been working on my entry for the Blizzard mini-enviro contest. My concept is a combination crypt/library...or something along those lines. There's still a few days left to work on it, so I'm taking suggestions. Help me out?
Hello! I've begun my blizzard project! I'm designing a character class called a Beastmaster. The name will probably change, but the Beastmaster goes around and captures mythical beasts. Female Beastmaster thumbnails: Plan: Make both male and female versions. I take 3 of these designs and do a refined monochrome for both m…
Hey polycount, here is my entry for the blizzard student art contest i was fortunate enough to have many friends who are great at hand painting to help me out on my first fully hand painted character, biiiig shout out to Duy for all his helpful c&c (should go check out his entry) i learned a lot, hand painting is not as…
http://www.guardian.co.uk/technology/2013/jul/26/activision-blizzard-splits-vivendi Pretty big move considering they spent $5.83bn. Looks like vivendi is selling to reduce its pile of debt. Guess this is all on the publisher side of things and won't affect the game companies much. Anyways thoughts?
Blizzard Entertainment, the developer of the most epic games in the world, is seeking an exceptionally skilled and passionate art director to help develop Blizzards next hit game! Work alongside a team of the best artists, engineers and designers on the planet and enjoy the support of a company whose culture is centered…